Within this video we learn how to create a really simplistic but also eye catching abstract desktop wall paper design. We archive this by using simple brushes and overlay techniques.
This is quick update video to my previous tutorial where I showed you how you can make your very own custom grunge wallpaper. In this video we go a step further and show you how to make diagonal lines as an overlay.
In this tutorial I will go over how to create your very own custom grunge textured wallpaper for your desktop! By using very simple images and blending options we can create a grunge/gritty effect.
These images where created in a series of Movie menu/navigational slides for a Multimedia. The images where to be inspired by the poster that we originally designed previously, this can be viewed here. The assignment at hand was to create an image computation showing proper editing and masking techniques. All images are sourced of Google (credited within the psd file) and not taken/created myself as this was not the focus of the assignment. All image rights are reserved by image owners.
This movie poster design, was originally designed for a uni class of mine where we had to pick a theme in which we would explore for the rest of the semester, creating art work such as movie posters and menu screens. Love some feedback on the design, enjoy!
I again just quickly whipped this image up in Photoshop and I thought I might share it! Again i will eventually get around to creating a wallpaper pack to accommodate different screen resolutions, enjoy!
This week we’re looking at a few of the works of Andrée Wallin. Andrée is a swedish concept artist who is currently living and working in the UK. Be sure to check out his site as this is only a small selection of his works.
This week we’ll be looking at some works of A.J. Trahan. A.J. has recently graduated from the Gemini School of Visual Arts & Communication and now currently works for Disney Interactive/Junction Point Studios.
This week we’re having a look at some of the works of Horia Dociu. Horia is currently working at ArenaNet in Bellevue, Washington and is responsible for environment modelling and some concept art for Guild Wars. Horia has been in other video game studios such as Zipper Interactive, Snowblind Studios and Valve Software as an environment artist for Half-Life 2.
This week we’re looking at some fantastic works of David Levy. David is a senior concept artist who has worked on the development of Prince of Persia the Two Thrones, The Red Star, Turok and Assassin’s Creed. David is also a co-founder of STEAMBOT Studios, a collection of renowned concept artists who strive to push the boundaries of concept art.